Alien Abduction in Adobe – Part 2

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Feeling sheepish about your 2D asset building?  You need an alien intervention!  In the last blog we built a basic flying saucer, so now lets create an environment where our flying saucer can wreak some havoc. Lets start by building a relaxed evening hilltop scene and then prepare a few sheep for the alien invasion.  Sound good?  Here we go! […]

Draw a basic bat in illustrator

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In the spirit of Halloween (pardon the pun) we’re going to draw a basic bat using Adobe Illustrator.   Later on, we will import the bat into Adobe After Effects.  OK, so let’s get started! Step 1 – Document setup Open Adobe Illustrator and make a new document (File -> New) making the size 1920 x 1080 […]

2D with DB – Captivating Moments in Animation History

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Captivating Moments in Animation History Once upon a time, in the early twentieth century, there were just a handful of people working in the film industry, and even fewer were exploring animation as a serious creative medium.  These early pioneers didn’t have Wacom tablets, laptop computers, or mobile phones, and often the materials they were using were highly […]

Grey Matter and the Green Screen – Jump Ahead With Better Organization

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Jump Ahead With Better Organization With so many steps in the production process, it’s easy to get lost without an effective organizational structure in place.  I would like to offer a simplified version of my production company’s directory structure to assist you with your digital asset management.  Click here to download Blue Logic’s NEW PROJECT 001 template. […]

Grey Matter and the Green Screen – Let’s Get To Work

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Let’s Get To Work The client, being an old classmate, knew we would make a great team (and by extension, my crew) and so we drafted a statement of work, signed a contract, and jumped into the pre-production phase in record time. During our initial discussions, the client revealed his intention to utilize video as […]

2D Pipeline – Character Design

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Today we begin a new Graphic series demonstrating a modern 2D animation pipeline. Graphics Magister David L Brehm unveils some creative sources to help with the pre-production process. In this particular 2D animation pipeline, the initial steps involve hand drawing unique character designs, digitizing (scanning) the designs, and preparing the digital files for character animation. Now, before […]