Alien Abduction in Adobe – Part 3

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Love to draw for the shear fun of of it?  Want to learn a few sheep tricks?  Had enough puns for one day??  Well, too baaaaaaaaad, cause this blog takes a another step forward towards creating our alien abduction scene, and ewe are sure to enjoy more sheep thrills along the way!  So lets get started on our little oblivious sheep!


Step 1 – Drawing the Sheep body

Start by creating new Illustrator file, or open the hill background we made in Part I.

Hint, if you continue with your the background file from Part I, you might find it helpful to lock down all your background layers.  You don’t want your hills to move around while you build your Sheep.  To do this, click in the grey box between the Eye icon and the Arrow icon in the Layer’s List.  You will see a tiny lock icon appear indicating that particular layer is locked. For this tutorial, I started a new file.


Next, go to your Layer’s List and create a new layer.  Rename the file Body.

Thenwe’re going to use our Ellipse Tool (L or found in our tool bar on the left, hiding under the Rectangle Tool). Hold down shift (or Cmd on the Mac) to click and drag out a perfect circle. We are making a white circle with a #7f6b6e stroke.



Now we need to make it FLUFFY! To do that we’re going to make a small perfect circle and line it up so that the middle of the little circle lines up with the edge of the larger circle. The Smart Guides should help you with this.



To make this process much easier and less painful, we’re going to click on our little circle and then click on our Rotate Tool (R). If you’ll notice the “anchor point” for the rotation is in the center of the tiny circle.


Move your mouse to the center of the large circle and click to move the anchor point. The Smart Guides should help you find the “center” of the circle.



Now while holding down Alt (you should see a double arrow), click and drag upwards and you’ll see that you made a copy! Line up the circles so that the edges are slightly overlapping. Let go of the mouse ONLY after it’s lined up to your liking, then let go of Alt.



Are you ready for some easy magic? On your keyboard, press Ctrl+D (or Cmd + D on the Mac). This basically tells Illustrator to do what you just did….again! Continue to do this until you have completed going around the whole circle. There may be some overlapping of the circles at the end, but that’s alright.



We need this to be one solid shape and we’re going to do that by selecting ALL the shapes with our Selection Tool (V) we can either click and drag a marque over all of them OR go to your layers palette and click the little circle to the right of the layer. Then we’re going to use our Pathfinder palette to Unite these shapes. If Pathfinder is not already visible go to Window -> Pathfinder and the Unite button is in the upper left hand corner.



Our sheep needs a little fluffy matching tail! We’re going to use the same process as we used for the body, but obviously smaller.



Once you Unite the tail you’ll notice its “on top” of our body. Select the tail and at the top of screen go to Object -> Arrange -> Send to Back (or Ctrl + Shift + [ ). Now the tail is in its proper place.




Step 2 – Drawing the Sheep’s Fluffy Face

Next, go to the Layers palette and create a new layer named, “Head”. Make sure the Head layer is above the Body layer. Using the Ellipse Tool (L) and Shift we’re going to draw a perfect circle using #f1d6c4 for the fill and #7f6b6e for the stroke.



We need to add some fluff to his head.  Create a new layer named “Head_Fluff”. We’re going to be using the same method we used with his body and tail. Make the perfect circle and using the Eyedropper Tool (I) while it’s still selected, click on the body to make it the same color. Go ahead and make the circles all the way around and Unite them.


His head fluff needs to be at a slight angle, so what we’re going to do is find a nice slant and draw a line using our Line Tool () straight through the fluff but making sure it lines up between the circles.



Using the Selection Tool (V), select both the fluff and the line.  Go to the Pathfinder Palette again and THIS time, instead of Uniting, we’re going to use Divide (bottom left of the palette).



The part of the line that was on the outside of the circle disappeared and the top and bottom halves are grouped together. Being that we only need the top half, we’ll need to ungroup them by going to Object -> Ungroup (or Ctrl + Shift + G on PC or Cmd + Shift + G on Mac).



Now select the bottom half and hit delete. Then adjust the fluff so that it is touching the top of the head.Sheep2c4


Next, create two layers. Rename them “Eye_L” and “Eye_R”. Draw a perfect circle on each layer and make them the same color as the body using the Eyedropper Tool (I). The circle on the Eye_L layer should be slightly larger than the Eye_R, since the left eye is closer to us. In the layer palette, the Eye_L layer should be above the Eye_R layer. The eye layers also need to be above the head layer. (I adjusted the Head_Fluff to have it more centered looking on his head, feel free to adjust anything as you go.)

*special note: we’re putting all of these elements on separate layers for animation purposes.Sheep2d


Now make two more layers (above the eye layers) and name them “Pupil_L” and “Pupil_R”. Arrange them so that they are just above the appropriate Eye layer.  To make the pupil all you’re going to do is hit “D” on your keyboard (this sets the colors to default – white fill, black stroke) and make a small circle inside the eye.



Then in your tools palette to the left, switch the fill color with the stroke (or push Shift + X). We don’t want it to have a stroke at all so click on the stroke and then click the “no stroke” button right below (or /).



Now we just need to make it shine a little but putting a white circle with no stroke inside of that one. TA DA! Do that for both pupils; make sure they’re on the correct layer.



Add two more layers naming them, “Eyelid_L” and “Eyelid_R” and put them above the corresponding Eye layer. Select Eye_L and copy it by pushing Ctrl + C and we’re going to paste it on top by pushing Ctrl + F. Use your Eyedropper Tool (I) to make it the same color as his head.



It’s on the wrong layer! No worries! To the right of the Eye_L layer you’ll see a little colored square. Click the square and drag it up to the Eyelid_L layer. Problem fixed.


Looks like his eye is closed! To wake up our sleepy sheep use the Delete Anchor Point Tool (-) and delete the bottom most point.Sheep2f3


Repeat this process for the Eyelid_R.



This looks a little off, we can rotate these from the middle of the eyeball. Click on the eyelid and use the Rotate Tool (R). You want to position the rotate pivot point to the center of the Eye and just rotate it slightly.

What are cartoon animals without eyebrows? Boring! So let’s give this little guy some eyebrows! Create two more layers and name them “Eyebrow_L” and “Eyebrow_R”. Using the Pen Tool (P), click on your starting point and drag out the Bezier handle in the direction that you want your curve to go.  By the way we’re going to use #7f6b6e for the fill with NO STROKE.



Next click on your second point and drag in the direction of the curve to complete the first curve and while holding your mouse button use your other hand to hold down Alt to make the curve towards the far point of eyebrow. What this does is it breaks the curve to make a sharp point instead. (see below for reference)Sheep2g2


Next, click on the third point and drag to finish off the previous curve, hold down alt and aim that second Bezier handle toward the first point. Finally click on the first point to close off the object.



Helpful hint: You may need to go back and adjust these using the Anchor Point Tool (Shift + C) or the Direct Selection Tool (A). The Direct Selection Tool allows you to adjust each handle on the curved points. Just try it a few times to try and get the hang of the Pen Tool.

Repeat this process for the other eyebrow and make sure they’re on the correct layers.



He’s going to need to hear, so let’s give him some ears. Create two more layers naming them “Ear_L” and “Ear_R” We’re going to use the pen tool again for this but it will be much easier. Click and drag each point to make it a curve as shown below. Make sure the ear layers are below the eye layers, but above the Head and Head_Fluff layers. (You may need to use the direct selection tool “A” to adjust the length of some of the handles and anchor points – like I did – ALSO shown below.

Helpful Hint: The pen tool is for curves and every time you click and drag you are telling the curve where to go next. Use the guides to see what your line will look like.











Repeat that same process for the other ear.



Finally we’re going to give him a nose to sniff through on the head layer. Using the Pen Tool “P” make the curved lines as shown below.



Next, let’s up the stroke using the Stroke Palette. (If you do not see your Stroke Palette to the right of the screen, go to Window -> Stroke.) If you click in the upper right corner of the Stroke palette you’ll be given the option to “Show Options”. At the very bottom it has “Profile”. Click to open that menu and find the one that has points at both ends. You can continue to adjust the thickness to your liking.

K Finally we’re going to have him chewing on some hay. Make a new layer, name it “Hay” (make sure it is beneath the Head layer) and grab your Pen Tool (P). Make some hay as shown below. Remember that you can hold down alt after dragging a point to break the curve and make a point. Using the Eyedropper Tool (I) make it the same color as the head. That way we don’t have to go try and find the stroke color. Click on the fill color and we used: E3EE18.



Step 3 – Drawing the legs

Make a new layer and move it beneath the Body layer and name it “Legs”. First, we need to use the Eyedropper Tool (I) to get the same coloring as the head. Now let’s grab the Rounded Rectangle Tool that is hiding under the Rectangle Tool. Make a rounded rectangle long and thin for the leg. If it is too round or not round enough, try using the up and down arrows on your keyboard to adjust the roundness.



Now it needs to have a slight bend to it. We’re going to go Object -> Envelope Distort -> Make with Warp. Make sure that it is set to Vertical and you can adjust the values or use what we used here. You now have a nice little leg that has some curve to it. If it is just the way you like it, go to Object -> Envelope Distort -> Expand.



Helpful hint: you can click the check box where it says Preview to see what it will look like as you adjust!

He needs a little hoof. Using the Line Tool (), make a line through the leg at a slight angle that has NO FILL.



Select both the leg and the line. Go to our Pathfinder palette and click Divide.



Ungroup them by going to Object -> Ungroup (Ctrl + Shift + G). For the  hoof, our stroke color is #0f0f0f and the fill color we used: #686868.



Now we need to copy the one leg to make the rest of them. You can either copy and paste OR while the leg and hoof is selected hold down Alt (you’ll see the double arrow) and drag the next leg to  where it should be and repeat that process until it has all four legs.



TA DA!!! Fluffy Sheep is complete! Save your work.